At this stage of the development, I have been trying to perfect the lighting of the scene as well as alter the water animation to appear how I wish it to. As I said in the previous post, I am using photometric lights to give the scene its overall ambience. In order to do this I had to increase the multiplier of the light to upwards of 8000%. This made the light bright enough on the rendered product to see the scene as a whole. I also decided to include a number smaller lights around the edge for emphasis.
This is only a draft of the temple scene and still requires more modelling before the scene is complete.
Grand Temple - Stage 3
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