At this stage of the development, I have been trying to perfect the lighting of the scene as well as alter the water animation to appear how I wish it to. As I said in the previous post, I am using photometric lights to give the scene its overall ambience. In order to do this I had to increase the multiplier of the light to upwards of 8000%. This made the light bright enough on the rendered product to see the scene as a whole. I also decided to include a number smaller lights around the edge for emphasis.
This is only a draft of the temple scene and still requires more modelling before the scene is complete.
Grand Temple - Stage 3
Personal Animation Project 1 - Grand Temple Scene
Wednesday, 11 August 2010
Tuesday, 10 August 2010
Grand Temple - Part 2
I have since been able to make the water animation appear a little more realistic but this still requires a little more work as it appears too bright for the scene. In order to do this I had to use a glass material and combine it with a noise modifier followed by adjusting certain settings. The result below was done through trial and error but is getting toward what I am looking for with this scene. I have also had a go at the lighting for this scene but this too needs some adjustment. I am using a photometric light to create a dim atmosphere for an ancient alien temple. Below is a rough draft of what has been done so far.
Grand Temple - Stage 2
Grand Temple - Stage 2
Grand Temple - Part 1
This is the start of a personal project with the aim to make into a animated film. The scene below is one of the first scenes of the film. I have endeavoured to create a temple for this scene. In order to do this I had convert a number of objects into editable poly's and model them into the desired architecture. I also had a go at creating a water effect for the centre of the temple but this still needs a little work. Below is stage one of the production;
Grand Temple - Stage 1
Grand Temple - Stage 1
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